Mizuira.8245 Posté(e) le 3 octobre 2019 Share Posté(e) le 3 octobre 2019 Le message bientôt traduit en FR : https://www.guildwars2.com/en/news/a-message-from-mike-obrien/?fbclid=IwAR27MBUQnEb-28sPlH5rNf2mSfJFPlz551siH1Ipar_134V1_-MhV8Mx290In the summer of 2000, Pat, Jeff, Brett, Brandon, Gaile, Josh and I worked out of the living room of my apartment. We dreamed of mixing role-playing and strategy, of delivering a constant stream of new content into an online world, and of doing it with a friendlier business model than we’d seen before. That first summer we didn’t have much but we had a great team, and built the beginnings of what became Guild Wars and ArenaNet.We couldn’t have known then the extent of the journey we were embarking on or all the wonderful and talented people who would join us along the way. For the past two decades we’ve gotten to work with brilliant developers and advisors, we’ve enjoyed an amazing relationship with the Guild Wars community, and were able to pursue the games of our dreams.I’ve appreciated every moment of it. But the time has come for me to take a step back. Next week I’ll join some of my friends in forming a new studio. We’ll go back to the beginning and make small games again.I’ll always love ArenaNet and Guild Wars. Now I’ll get to experience Living World releases as a player rather than as a developer.Two years ago, when I transitioned away from the Guild Wars 2 game director role to focus on new product development, I asked Mike Zadorojny to take on that role. Now as he takes on a larger leadership role, I am confident that ArenaNet and Guild Wars 2 are in good hands. Z is a true champion of the Guild Wars franchise and of this studio’s values; he is the best person to continue carrying the torch at the company.I want to thank the Guild Wars community for supporting us all these years. Some of my happiest times have been hanging out with you at launch days, anniversary parties, championship matches, trade shows and other gatherings. It’s great to see so many of the same faces year after year. My goal in making games is always to entertain people, so nothing makes me happier than to think we made a game that could entertain people for years.A moment I’ll always remember is standing in front of you at PAX 2015 to announce that we’d make the base game free-to-play. It was the right thing to do for the game, but how would existing players react? You’re giving away what I paid for? Will the game be overrun by noobs? But that wasn’t your reaction at all. You formed welcoming committees to meet players as they came out of the tutorial zones and take them under your wings. It’s a lasting memory of how supportive you’ve always been toward this studio.I want to thank TJ Kim and NCSOFT for standing behind ArenaNet and giving us the space to try new things. We first met NCSOFT in 2002, at a time when many companies didn’t “get” online-only games, but NCSOFT was so in tune with what we were trying to accomplish that we couldn’t even finish our pitch before they started making the pitch for us. TJ always loved Guild Wars, and played the game as much as many of you. When we talked, we’d talk games. I’ve worked for companies that were all about quarterly earnings, and I’ve always appreciated that NCSOFT is about making the best games.And I want to thank the team at ArenaNet. It’s been an honor to work beside you all these years. You’re a team of artisans, sweating the details, putting your personal touches on everything this studio ships, even through seven retail releases and 80 episodes. You make games because you love the games. And you’re crazy, too, in all the right ways, daring yourselves to do things like “E3 For Everyone” for Guild Wars 1 or launching new content every two weeks through the first year of Guild Wars 2. We’ve had amazing adventures together. It’s been the journey of a lifetime, and I’ll always carry your passion with me.Mike O'brien remercie les joueurs et Ncsoft pour l'aventure Guild Wars.Il quitte la tête d'ArenaNet pour rejoindre d'autres amis et fonder un nouveau studio de developpement pour des jeux plus modeste. Personnellement la nouvelle ne me surprend pas. Il était developpeur à la base, ensuite il a porté la casquette de nombreux roles dans l'entreprise, alternant entre PDG, Game Director et indirectement dans la Communication avec la promotion de HoT en live par exemple. J'imagine qu'il a besoin de s'éloigner un peu de tout ça et qu'il a attendu que l'entreprise se remette du coup dur des licenciements avant d'annoncer son départ. A priori ça ne change rien pour l'avenir du studio qui poursuit son concept de Monde Vivant. Quels sont vos avis sur le sujet et le personnage?C'est aussi l'occasion d'un petit remerciement pour ce grand homme sans qui la licence Guild Wars ne serait jamais né ;) Lien vers le commentaire Partager sur d’autres sites More sharing options...
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